Áudio — acervo compartilhado Games Incorporar os créditos CC BY à tela/página de créditos do jogo. A exportação preserva os bytes disponíveis, sem processamento adicional. Explosão · corpo 01 (blast-body-1.wav) explosion.mp3; edited recording — Joth https://opengameart.org/content/chunky-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,asetrate=44100.0,aresample=44100,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,aformat=channel_layouts=mono,volume=-2.918374dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Explosão · camada grave 01 (blast-low-1.wav) explosion.mp3; edited recording — Joth https://opengameart.org/content/chunky-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ explosion.mp3; edited recording — Joth https://opengameart.org/content/chunky-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,lowpass=f=160,asetrate=41895.0,aresample=44100,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,atrim=duration=0.7,aformat=channel_layouts=mono,volume=2.9040559999999997dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Explosão · camada grave 02 (blast-low-2.wav) explosion.mp3; edited recording — Joth https://opengameart.org/content/chunky-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ explosion.mp3; edited recording — Joth https://opengameart.org/content/chunky-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,lowpass=f=160,asetrate=44100.0,aresample=44100,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,atrim=duration=0.7,aformat=channel_layouts=mono,volume=2.9042019999999997dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Lançador · corpo 01 (launcher-body-1.wav) explosion.mp3; edited recording — Joth https://opengameart.org/content/chunky-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: atrim=start=0,asetpts=PTS-STARTPTS,asetrate=57330.0,aresample=44100,lowpass=f=2200,silenceremove=start_periods=1:start_duration=0.001:start_threshold=-50dB,atrim=duration=0.45,aformat=channel_layouts=mono,volume=-1.69153dB,afade=t=in:d=0.001,areverse,afade=t=in:d=0.012,areverse; mono PCM 16-bit 44.1 kHz Explosão distante · tambor com reverberação (nenad-distant-explosion.wav) muffled-distant-explosion — NenadSimic https://opengameart.org/content/muffled-distant-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Original como distribuído; sem reencodificação. Folhear caderno · 01 (original-owlish-paper-sketchbook-page-flips-1.wav) Owlish Media Sound Effects — Paper/paper-sketchbook-page-flips-1.wav — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Original do pacote, preservado byte a byte. Sem cortes, normalização, redução de ruído ou nova compressão. Folhear caderno · 02 (original-owlish-paper-sketchbook-page-flips-2.wav) Owlish Media Sound Effects — Paper/paper-sketchbook-page-flips-2.wav — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Original do pacote, preservado byte a byte. Sem cortes, normalização, redução de ruído ou nova compressão. Lápis riscando papel · 01 (original-owlish-pencil-scratch-1.wav) Owlish Media Sound Effects — Paper/pencil-scratch-1.wav — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Original do pacote, preservado byte a byte. Sem cortes, normalização, redução de ruído ou nova compressão. Lápis riscando papel · 02 (original-owlish-pencil-scratch-2.wav) Owlish Media Sound Effects — Paper/pencil-scratch-2.wav — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Original do pacote, preservado byte a byte. Sem cortes, normalização, redução de ruído ou nova compressão. Explosão · corpo e queda de metal (studio-blast-debris.wav) muffled-distant-explosion — NenadSimic https://opengameart.org/content/muffled-distant-explosion CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Owlish Media Sound Effects — Impacts/clamour2.wav — OwlishMedia https://opengameart.org/content/sound-effects-pack CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ 68 Workshop Sounds — bart https://opengameart.org/content/68-workshop-sounds CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Composição de gravações locais; [('nenad-distant-explosion', 'volume=0.65', 0), ('original-owlish-clamour2', 'lowpass=f=5000,volume=0.25', 80), ('bart-workshop-workshop-metal-drop', 'volume=0.25', 230)]; [0:a]aformat=sample_rates=44100:channel_layouts=stereo,volume=0.65,adelay=0|0[a0];[1:a]aformat=sample_rates=44100:channel_layouts=stereo,lowpass=f=5000,volume=0.25,adelay=80|80[a1];[2:a]aformat=sample_rates=44100:channel_layouts=stereo,volume=0.25,adelay=230|230[a2];[a0][a1][a2]amix=inputs=3:normalize=0,atrim=duration=3.2,afade=t=in:d=0.004,afade=t=out:st=3.0500000000000003:d=0.15,alimiter=limit=0.5:level=false[out] Propulsão · ignição com ar e impacto (studio-rocket-ignite.wav) sfx100v2_air_01.ogg — rubberduck https://opengameart.org/content/100-cc0-sfx-2 CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ 100 CC0 metal and wood SFX — rubberduck https://opengameart.org/content/100-cc0-metal-and-wood-sfx CC0-1.0 — https://creativecommons.org/publicdomain/zero/1.0/ Processamento herdado: Composição de gravações locais; [('foley-air-long', 'atrim=duration=1.1,volume=0.5', 0), ('rubberduck-material-metal-sheet-03', 'lowpass=f=550,volume=0.3', 0)]; [0:a]aformat=sample_rates=44100:channel_layouts=stereo,atrim=duration=1.1,volume=0.5,adelay=0|0[a0];[1:a]aformat=sample_rates=44100:channel_layouts=stereo,lowpass=f=550,volume=0.3,adelay=0|0[a1];[a0][a1]amix=inputs=2:normalize=0,atrim=duration=1.1,afade=t=in:d=0.004,afade=t=out:st=0.9500000000000001:d=0.15,alimiter=limit=0.5:level=false[out]